Wednesday, November 12, 2014

Free PDF Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications

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Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications

Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications


Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications


Free PDF Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications

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Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications

From the Back Cover

"Cross-Platform Development in C++ "is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality. Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross-platform development approaches. This book will be an indispensable resource for every software professional and technical manager who is building new cross-platform software, porting existing C/C++ software, or planning software that may someday require cross-platform support. Build Cross-Platform Applications without Compromise Throughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete cross-platform GUI toolkit based on Mozilla's XUL that you can download, modify, and learn from. Coverage includes Policies and procedures used by Netscape, enabling them to ship Web browsers to millions of users on Windows, Mac OS, and Linux Delivering functionality and interfaces that are consistent on all platforms Understanding key similarities and differences among leading platform-specific GUI APIs, including Win32/.NET, Cocoa, and Gtk+ Determining when and when not to use native IDEs and how to limit their impact on portability Leveraging standards-based APIs, including POSIX and STL Avoiding hidden portability pitfalls associated with floating point, char types, data serialization, and types in C++ Utilizing platform abstraction libraries such as the Netscape Portable Runtime (NSPR) Establishing an effective cross-platform bug reporting and tracking system Creating builds for multiple platforms and detecting build failures across platforms when they occur Understanding the native runtime environment and its impact on installation Utilizing wxWidgets to create multi-platform GUI applications from a single code base Thoroughly testing application portability Understanding cross-platform GUI toolkit design with Trixul

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About the Author

Syd Logan is a software developer living and working in Southern California. A graduate of San Diego State University with B.S. and M.S. degrees in computer science, Syd was a member of the Netscape Client Product Development (CPD) team, where he held both engineering and management positions during the development of Netscape 6 and 7. After Netscape, Syd remained at AOL where he implemented VoIP and peer-to-peer video features as a member of the AOL Instant Messenger team. Syd’s previous publications include Developing Imaging Applications with XIELib and Gtk+ Programming in C (Prentice Hall, 1997 and 2001). His technical interests include machine learning, operating systems design, algorithms, and just about anything that has to do with C, C++, and Unix.

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Product details

Paperback: 576 pages

Publisher: Addison-Wesley Professional; 1 edition (December 7, 2007)

Language: English

ISBN-10: 032124642X

ISBN-13: 978-0321246424

Product Dimensions:

7 x 1.2 x 8.9 inches

Shipping Weight: 1.8 pounds (View shipping rates and policies)

Average Customer Review:

3.6 out of 5 stars

5 customer reviews

Amazon Best Sellers Rank:

#2,479,294 in Books (See Top 100 in Books)

To be honest this one of the few technical computer books I've read from cover to cover. I usually just use them for reference. On the subject of cross platform development this is currently the best and most up-to-date however there were a few areas I would have liked to seen covered better most notably the build environment and makes. Mr Logan does touch on these subjects but they are not given as much focus as I would have like to have seen which is why I'm taking one star away. With that said if I was asked to recommend a book on cross-platform development it would be Syd Logan's, hands down..

Logan tackles a lot of little complications that are the bane and reality of programmers writing multiplatform C++. This is not a book about learning C++ from scratch. Conceptually, it helps to think of this book as about 1 level above writing C++ code. For example, it discusses compiling, linking and running, where needed libraries might be missing.The book describes 3 platforms. Microsoft Windows, Macintosh and unix/linux. Strictly, the Macintosh is nowadays using a unix variant. But it's done differently enough, and the Mac is popular enough, that Logan stands it separate from other unix/linux environments.Perhaps the best recommendation of the book is to use a platform abstraction library. So that you can far more easily maintain a common code base. The suggested choice of library is NSPR. One simple way that it helps is in how it makes explicit the byte lengths of various C/C++ variables. This legacy C ambiguity is still with us, and causes much porting pain. It is no accident that newer languages like Java and C# make these definitions explicit. But many of us still have to write in C and C++.

This was a good book to reference and augment your C++ portability skills. I have been porting code for years and found a few nuggets in this book I did not have to find out through trial by fire.As a previous reviewer mentioned, it does not cover Java or C#/Mono, which by the name of the title makes sense. Java and C#/Mono are good tools, but if you need to be where the metal meets the meat and need the squeeze out all your MIPS you can, you'll have to move down the language hierarchy to C++ and assembly.By setting up a nice abstract layer and firewalling you system calls and platform dependencies, you can usually build quite large sustainable C++ cross platform frameworks on many systems without the need for a VM level language.

i like it

This book is utterly worthless. One of the greatest differences in developing for one operating system versus another is how libraries are handled. This topic isn't even covered by this book. Save you money.

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Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications PDF

Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications PDF

Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications PDF
Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications PDF

Sunday, November 9, 2014

Free Download Assembly Language Step-by-Step Third Edition

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Assembly Language Step-by-Step Third Edition

Assembly Language Step-by-Step Third Edition


Assembly Language Step-by-Step Third Edition


Free Download Assembly Language Step-by-Step Third Edition

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Assembly Language Step-by-Step Third Edition

From the Back Cover

Learn assembly language, and you learn the machine In this third edition of his bestselling guide to Intel x86 assembly language under Linux, Jeff Duntemann positions assembly not as unapproachable geek arcana but as a first programming language, suitable for readers who have no previous programming experience. As the fundamental language of the CPU, assembly lays the groundwork for all other programming languages, especially native-code C, C++, and Pascal. By mastering assembly, programmers will learn how x86 computers operate all the way down to "the bare silicon," at a level of detail that no other approach can equal. Assembly Language Step by Step, Third Edition, helps you: Review the fundamental concepts behind computing and programming, including the hexadecimal and binary number bases Understand the evolution of the Intel CPUs and how modern x86 processors operate Grasp the process of programming itself, from editing source code through assembly, linking, and debugging Comprehend x86 32-bit protected-mode memory addressing Learn the x86 instruction set by dissecting numerous complete example programs Work with the wealth of free programming utilities under Ubuntu Linux, including the Kate editor, the NASM assembler, and the GNU toolset Master practical details of Linux programming, including procedures, macros, the INT 80h call gate, and calls to the standard C libraries

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About the Author

Jeff Duntemann has been writing about computing for over thirty years, and is the author of numerous books on programming, wireless networking, and system administration. He has been a columnist in Dr. Dobb's Journal, and has edited well-known programming publications like PC Techniques and Visual Developer. After hours, he enjoys blogging, astronomy, amateur radio, and writing science fiction.

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Product details

Paperback: 646 pages

Publisher: Wiley; 3rd edition (October 5, 2009)

Language: English

ISBN-10: 0470497025

ISBN-13: 978-0470497029

Product Dimensions:

7.4 x 1.5 x 9.2 inches

Shipping Weight: 2 pounds (View shipping rates and policies)

Average Customer Review:

4.1 out of 5 stars

82 customer reviews

Amazon Best Sellers Rank:

#321,562 in Books (See Top 100 in Books)

Duntemann likes to give us all the background needed before we get into coding assembly. It's helpful, but it feels like he goes a little too over the top in giving us the foundation right off the bat. It takes him until the very end of Chapter 5 to start actually teaching assembly.I will say that all of the foundation he gives in the first 5 chapters is interesting and necessary (although maybe not right off the bat). Reading this book after taking an assembly / computer organization class in college, I can say that this book provides nearly the same information, only more clearly, for a much cheaper price. His writing is easy to understand and follow along with, but sometimes he gets too far off on his metaphors (in the first few chapters) to the point where you're actually just focusing on trying to learn his metaphors rather than the real information he's trying to convey. One such example is his "Alien Bases" Chapter 2, where he is trying to compare base number systems to martian counting with unintelligible symbols and less fingers on their hands than us. It's a good metaphor, but it's taken too far.I recommend this book to someone who is willing to learn assembly from the ground up, and wants to understand all of the inter-workings of the computer and how it processes the assembly that you will be writing. However, if you want to learn the assembly instructions themselves, I would recommend that you get at least one more supplemental book on Assembly Language, that is more specific to that purpose, to read after the completion of this book. This book is not the quick and easy way to learn assembly, but it IS the right way to start out.

If you truly want to learn assembler you HAVE to learn memory addressing and this book will absolutely teach you that. After you have read, studied, experimented and understand the main concept of memory addressing (base + index), etc in assembler everything else becomes so much easier. THIS book will definitely get you well on your way. I think it should be a first book in anyone's learning arsenal. Then you can move onto other, more advanced books. Keep in mind the author uses Ubuntu Linux with NASM but similar enough to MASM in Visual Studio in my opinion.

Still relevant after all this time and pertinent for anyone learning Intel 32-bit architecture specific assembler. Code examples (primarily the labs) can appear campy at times, but deliver appropriately being concerned with progressive, modular design philosophies. Additionally, Duntemann sticks to the assembler ideologies of module development rather than using abstraction/poly-morphism (with proprietary libraries) allowing the reader an opportunity to learn rather than decipher subject matter. Globally, the content is on point and covers much ground addressing issues that every assembler developer will immediately face whether developing low-level or optimizing high-level libraries.Based on numerous factors and an established curve, regarding the sparse nature of content on the subject, feel the five star rating deserved.

This is a GREAT book for learning Assembly Language. If you really want to get down to the metal so to speak this is the right book. For someone who likes to know how computer programming works Assembly Language is a must. I don't have a technical background so I needed to learn from the ground up with some hand holding along the way. In my personal opinion learning Assembly before learning higher level languages makes sense. The higher level languages do so much for you that although they allow you do do more with less work they hide what is happening behind the scenes. If you know the Assembly then you know what's happening at a lower level when you create loops, arrays, strings, etc. The higher level languages will then make more sense and seem more intuitive. I've been trying to learn C as well and this book is a great complement to a book on C. If you're an aspiring hacker you'll find yourself breaking down code in a debugger so understanding registers, assembly instructions, and memory layout is a must. This book provides a solid foundation covering binary, hex, memory layout, registers, flags, system calls, the stack & the heap, how the assembler works, op codes, branching, jumps, linking, and more. If you like to learn then give this book a shot.

I ordered the latest edition even though I don't particularly need to learn at the level Duntemann is teaching. I enjoy his writing and wanted to see how he updated the book to deal with LINUX and modern x86 assembly language. As per usual it's well written. If I ever write a tutorial book I will reread this to remind myself how it should be done.The only (minor) negative observations I have are:1) The book only addresses 32 bit programming in detail, but 32 bit programs will run in 64 bit without change.2) Duntemann dives into open source software and teaches/recommends a particular debugger that is no longer being developed. Most of the commands will map to other debuggers (it's all GDB underneath) but this weakens an otherwise excellent book.Highly recommended if you want to learn assembly language on LINUX.

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