Wednesday, August 31, 2011

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Product details

File Size: 42839 KB

Print Length: 424 pages

Publisher: Apress; Softcover reprint of the original 1st ed. edition (January 1, 2008)

Publication Date: January 1, 2008

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B01JBZIM1S

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Amazon Best Sellers Rank:

#2,468,985 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

If you're looking at engines like axiom, ogre, irrlicht, etc... and wondering how they do that... THIS is the book for you.Just make sure you've read at least an intro c# book and 1 or 2 direct3d books.I'm loving this book, I've read 1/4th of it over the period of my workshift... just can't put it down.Things like octrees were completely confusing me, and lynn does a great job explaining it.-1 star for not doing an octree implementation instead of a quad tree (so far... i haven't read the whole book yet), oh and i saw a "GOTO" statement in his code, which always urks me in OOP.

Well written and proofread. One of the very few books out there which uses C# for DirectX training. Recommend some familiarity with C# before starting as some issues such as interfaces come up quickly.

I think the word "introduction" in the book's title is the source of some of these bad reviews (that, and source code that initially had some bugs -- that problem has been remedied..see the Apress Forums for updated code). This book is not really introductory and is not really a DirectX9 tutorial. Instead, the author assumes a working knowledge of the DX9 object model and at least a basic knowledge of 3D design fundamentals.What the book does offer is a walk-through for building a working game engine, complete with physics models and AI, using managed DirectX 9 libraries. As such, this is the only book on the shelves that explores this new topic.

Not only is it not good design, the code itself doesn't even come close to running.

Lynn T. Harrison, Introduction to 3D Game Engine Design in C# (Apress, 2003)The main problem with Lynn Harrison's book is that, well, the code doesn't compile. Which isn't his fault; Microsoft made some changes in the version of the DirectX Software Development Kit that came out just after the book's release that compromised the code. But nine months go by, and no code update? Not a promising sign.That aside, this is a lucid, easy-to-understand book about, well, 3D Game Engine design. There could have been clearer explanation in some places, and it should have been noted at the start that the book wouldn't be presenting the code in an order the reader could type it in himself (typing in book code will beat downloading it from the website, where learning is concerned, every time). But getting past those minor problems, this is a quite workable piece of writing, and anyone who's been programming in C# for a few months should know enough to get the hang of the basics, and be able to pick up the rest from the book itself. Recommended. *** ½

I bought more than 10 books within the last 2 months, they are all about 3D games, C#, MMORPG. This book is definitely one of the best. It gives almost all I need, as a novice hobbist would like to stick to C#/DirectX.1)IntroductionThe book sticks perfectly to its title. It introduced almost all the elements a novice needs to build a 3D game. Though it seems to be in a rush to get the book well-organized, it by no means means that it's not informative. It shows you all you need to model a 3D engine from scratch, and with all the keys to bring the model to reality.2)C# and DirectXI assure you that there're not much (if not none) books explain this combination C#+DirectX, not even Microsoft documents will shed some lights on it. However, you can sneak into the details from this book. Since I demand more on the DirectX in C#.Piece of advice:If you'd stick to C#/DirectX and want to kick things off quick as an novice, buy this book. Else if you go C++, OpenGL, not yet make up your mind, wanna be a professional rather than a hobbist, and etc., go buy C++ Gurus books.

The code in the book (and downloads) was strung out over more pieces than I feel was neccesary (making it conveluded and complicated).When reading a chapter, it just randomly inserts some code, but doesn't tell you where it should go in your code or why (or the code that surrounds it so you could at least find it).Half of the code in the download is comments, but they're not useful, just the default comments that C# uses like: 'Summary of following code goes here'.I do applaud the author for leaving out some of the more advanced topics that could cover a book by themselves (i.e. networking); but with that said, I was dissapointed at the apparent testing of the code and editing of the book (quite a few errors in only the fist chapter).Having worked with RAD programming for years and basic to intermediate experience with DirectX and C#, I was hoping this book would bring all the pieces together...guess I'll look somewhere else...

For those who have already had an introduction into DirectX, this book is a godsend. If you know a little bit about DirectX and are ready to take the next step in designing your own engine this is the book to get. Just for the engine structural knowledge I have gained from reading this book it was well worth it, and that's not including all of the implementation examples it gives you, such as Terrains, Meshes, Cameras, and Particle Effects to name a few that I liked. If you don't know anything about DirectX, this book will probably be hard to follow. If you do know DirectX then this book will be very easy to follow. What isn't in comments is explained enough (in my opinion) in the paragraphs preceding each class and method. If you are still having trouble understanding this book then I would recommend reading an 'Introduction to DirectX' book, not an 'Introduction to Game Engine Design USING DirectX' book. All in all, this book was extremely worth it. The author definitely has experience in this field. The book's title may be deceiving to some, if you only read the first and last couple words and skip the 5 words in the middle. The previous reviews were incorrect about this book. If you have a little bit of understanding of DirectX, and would like to see how to implement some elements of a game, like the ones i mentioned previously(and there are more than that), then definitely buy this book.

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Sunday, August 14, 2011

Ebook The Invent to Learn Guide to MORE Fun: Makerspace, Classroom, Library, and Home STEM Projects, by Josh Burker Sylvia Libow Martinez

Whatever your condition, analysis will certainly always offer you easy scenario to be much fun. Yeah, the entertainment book will certainly show you its power making individuals rejoice and laugh. The social book will certainly provide you new knowledge daily concerning this life and social relationship. National politics as well as religious, something is large now. It is additionally about just how individuals will honour publication, every sort of publication as the referred analysis product. We could start it from the The Invent To Learn Guide To MORE Fun: Makerspace, Classroom, Library, And Home STEM Projects, By Josh Burker Sylvia Libow Martinez

The Invent to Learn Guide to MORE Fun: Makerspace, Classroom, Library, and Home STEM Projects, by Josh Burker Sylvia Libow Martinez

The Invent to Learn Guide to MORE Fun: Makerspace, Classroom, Library, and Home STEM Projects, by Josh Burker Sylvia Libow Martinez


The Invent to Learn Guide to MORE Fun: Makerspace, Classroom, Library, and Home STEM Projects, by Josh Burker Sylvia Libow Martinez


Ebook The Invent to Learn Guide to MORE Fun: Makerspace, Classroom, Library, and Home STEM Projects, by Josh Burker Sylvia Libow Martinez

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This letter could not affect you to be smarter, however guide The Invent To Learn Guide To MORE Fun: Makerspace, Classroom, Library, And Home STEM Projects, By Josh Burker Sylvia Libow Martinez that we provide will stimulate you to be smarter. Yeah, at the very least you'll know greater than others that don't. This is just what called as the top quality life improvisation. Why ought to this The Invent To Learn Guide To MORE Fun: Makerspace, Classroom, Library, And Home STEM Projects, By Josh Burker Sylvia Libow Martinez It's considering that this is your preferred theme to review. If you similar to this The Invent To Learn Guide To MORE Fun: Makerspace, Classroom, Library, And Home STEM Projects, By Josh Burker Sylvia Libow Martinez motif around, why do not you check out the book The Invent To Learn Guide To MORE Fun: Makerspace, Classroom, Library, And Home STEM Projects, By Josh Burker Sylvia Libow Martinez to enhance your conversation?

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When choosing this The Invent To Learn Guide To MORE Fun: Makerspace, Classroom, Library, And Home STEM Projects, By Josh Burker Sylvia Libow Martinez to obtain and review, you will begin it from the very first web page as well as make offer to like it a lot. Yeah, this book really has great condition of guide to check out. How the writer bring in the visitors is really wise. The pages will reveal you why the book is presented for the great people. They will certainly worry you to be one that is better in going through the life as well as boosting the life.

The Invent to Learn Guide to MORE Fun: Makerspace, Classroom, Library, and Home STEM Projects, by Josh Burker Sylvia Libow Martinez

Product details

Paperback: 182 pages

Publisher: Constructing Modern Knowledge Press (January 29, 2018)

Language: English

ISBN-10: 0999477609

ISBN-13: 978-0999477601

Product Dimensions:

8 x 0.4 x 10 inches

Shipping Weight: 13.8 ounces (View shipping rates and policies)

Average Customer Review:

5.0 out of 5 stars

6 customer reviews

Amazon Best Sellers Rank:

#499,447 in Books (See Top 100 in Books)

I'm a big fan of Josh Burker (I think he's part magician), and really enjoyed his first book: The Invent To Learn Guide To Fun. I had a hard time waiting for this follow-up volume to arrive, but it was worth the wait. As always, his combination of "recipe" directions and "tinkering" recommendations give a lot of room to explore the project idea he provides - and there are so many great ones.I may have to invest in an embroidery machine - TurtleStitching is what's caught my attention at the moment!

Josh has once again written a book that is indispensable for teachers (and others) who believe that learning to build, make, code, etc. are essential to learning (and fun!). The projects are well chosen, described, and illustrated. And, as other reviewers have said, Josh brings a real whimsy to his projects.

Great book! Has a ton of fun ideas for maker projects for classrooms or homes. I purchased this as a gift for my nephew and he loves it.

Great ideas here for any teacher.

The Invent to Learn Guide to MORE Fun is an *awesome* next volume to complement Josh Burker's first The Invent To Learn Guide To Fun! It has tons of great projects that span even more tools and mediums-- from dynamic paper circuit artworks, to cardboard pinball machines, to designing 3D-printed jewelry with code, to musical circuit album covers, and much more. All of these projects are written in very clear instructions with plentiful photo illustrations too. I especially like how the book starts with thoughtful short essays about important concepts like "hard fun" and the roles of play and collaboration in designing and creating activities for learning and making. Not only does Burker lay out a diverse breadth of useful tips and tricks, activity ideas and possibilities, his book gives room and encouragement for readers to remix and create their own version of the activities-- both "recipes and recommendations" as he calls it-- to support us as learners and makers and also push us to be designers and inventors too. This book is a must have for any maker/educator/dreamer of fun things!

A fan of Josh Burker's first project book, it is no surprise at that book two is equally creative, fun, and inspiring. What I like most about these projects is that they provide useful information and a jumping-off point for creating personal, makered projects. Thank you for another great resource for our lab!

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The Invent to Learn Guide to MORE Fun: Makerspace, Classroom, Library, and Home STEM Projects, by Josh Burker Sylvia Libow Martinez PDF

The Invent to Learn Guide to MORE Fun: Makerspace, Classroom, Library, and Home STEM Projects, by Josh Burker Sylvia Libow Martinez PDF

The Invent to Learn Guide to MORE Fun: Makerspace, Classroom, Library, and Home STEM Projects, by Josh Burker Sylvia Libow Martinez PDF
The Invent to Learn Guide to MORE Fun: Makerspace, Classroom, Library, and Home STEM Projects, by Josh Burker Sylvia Libow Martinez PDF

Thursday, August 4, 2011

Get Free Ebook , by Dale Sherman

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, by Dale Sherman

, by Dale Sherman


, by Dale Sherman


Get Free Ebook , by Dale Sherman

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Be the first to purchase this e-book now as well as obtain all reasons why you have to review this , By Dale Sherman The publication , By Dale Sherman is not simply for your duties or requirement in your life. Books will certainly constantly be a buddy in every time you read. Now, let the others learn about this page. You can take the benefits and share it likewise for your friends as well as people around you. By through this, you could truly obtain the meaning of this publication , By Dale Sherman profitably. Exactly what do you consider our suggestion here?

, by Dale Sherman

Product details

File Size: 17920 KB

Print Length: 400 pages

Publisher: Applause (February 1, 2015)

Publication Date: January 24, 2019

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B00YN5FRZG

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Amazon Best Sellers Rank:

#681,766 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

I'm a fan of all Dale Sherman books, he is very thorough and leaves you feeling that you have complete knowledge of who he is writing about. If you like Tarantino movies or just curious about the ins and out of the films, read this book...you won't be disappointed.

If you love QT then this book is must have. Even if you think you know it all already, you will learn more here.

A plethora of facts, tidbits and trivia information for the movie buff, Quentin T fan or just entertainment movie historian. It was amazing the detail and depth of information that this author and book provided. I also enjoyed and appreciated where the author discussed some information that is seen as in conflict depending on the source. It was an eye opening and educational foray into the world of entertainment behind the scenes that I had never thought about or read before.Prior to this book I had only watched a few Quentin Tarantino movies (Kill Bill Vol. 1 & 2, Reservoir Dogs, From Dusk till Dawn and Natural Born Killers) and in full honesty never gave a whit of a thought to how it was produced, paid for, etc. I had wondered how sometimes it was supported when the movie was very graphic or violent, but there are movies for every entertainment sector (hello 50 shades) so why not? Ironically the one's I had watched are violent ones and in my household met with mixed reviews..to yes that is amazing to why are we watching it I don't get it. After reading the information, who played and was potentially going to play roles in the movies, how they stayed true or deviated from the script, etc. I am more interested in watching some more of the Quentin Tarantino movies. I feel I will definitely have more set opinions on the endings after reading how some directors/producers changed the endings or scenes in the script.Now, this is not a quick read or an easy read. This is an educational read with a fun flare in my opinion. I could not read it straight through, nor should one try because I feel I would have lost some of the history or true fun trivia with each movie if I had tried. If you enjoy movie trivia, knowing how something was created, the behind the scenes moments and other entertainment knowledge or are just an ardent QT fan I would recommend this book to have and to also pull out when watching a QT movie! It has been great throwing out some FAQ about movies as I have watched them with friends recently...everyone was like what,...how did you know that!What do you think of books like this? What books have you found that really help you enjoy a movie or actor/producer/director/writer more?full review at www.meghanvarner.blogspot.com

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